professional game development
Concept, Environment Art, Game Design, Lead Level Design, Principal Level Design, Game Direction. Unannounced work cannot be publicly shared.
Farmhouse
Most popular map in Sandstorm. I designed the map and did most of the detailing.
OUTSKIRTS
This map arrived in Sandstorm’s first post-release update. I designed it and split the Env Art pass down the middle with another Level Designer.
Summit
Did a bit of design iteration on this one, but worked mostly on taking the map from blockout to architectural detail
TELL
I ported the original geometry from my Insurgency 2014 version of this map and blocked out the additional gameplay space for Sandstorm, which about doubled the size of the map.
precinct
I took delivery on this map as a straightforward port/combination of two of our Insurgency 2014 maps (District and Contact). I designed the connective tissue,adapted the existing design as necessary, and did an initial architectural detail pass on all buildings.
Comparative overviews of the original Tell and it’s update. The Last Stand area from the original was preserved, relocated, and expanded on.
original overview created by Arthur Padua for Sandstorm
Sandstorm was originally slated to have a single player campaign. This is a concept/storyboard I did for the ambush of a convoy that was to take place on Farmhouse. Many of the elements in this painting survive in the released map.
GRAFFITI
From the streets of Sandstorm
Hello Friend
Chalkboard sentences
Ten Votes, Hands Up
Ascend
Ca...
Despise
thumbs up
Onward
an astronaut and the moon
Make Mesopotamia Great Again
Relax
Good Robot
Yawn
Vote
The map is not the territory
Panj did nothing wrong
Vote
let's go
Sandstorm Prototyping
I designed and built many of the base trim meshes in Sandstorm’s modular building set. This was some early prototyping for that in photoshop and the source engine
I did some early work on Day of Infamy (Source Engine) before moving to pre-production on Sandstorm. I designed and built a couple of hero buildings that are featured in others’ maps. I also did some building/detail prototypes, a couple concepts, and and a painted wall advert for a toy company named after a colleague.
I designed and blocked out the entirety of this church and modeled/textured everything but the interior columns.
Brush-based building and detail prototypes.
Trying to get the most out of displcements in Source.
EMBASSY
This is a heavily adapted version of one of the finalist maps in NWI’s community mapping competition. Much of the Level Design was altered to accommodate multiple game modes and greater player numbers , but the overall spirit of the original layout is intact. I also made all map- specific props for this, and much of the map-specific textures. The original competition version upon which this is based can be seen here.
tell
Tell is the most popular map in Insurgency 2014 for every game mode that it supports. Aside from the Level Design, I made all map-specific textures and meshes.
exiles style guide
This document was in progress when the Exiles project was canceled to begin work on Sandstorm.
concepts
Concepts from this time period
prototyping
Internal Workshop I put together and presented on the results of the prototyping process I led