I started this map the day the cs:go sdk released. A lot of the art in this and a small section of level design went on to be used in the Insurgency 2014 map, Tell.

souq

This map was first made for cs:s, was revisited when cs:s updated to orange box and again when cs:go was released. It received heavy play for years on a cs:s server I ran.

DISRUPTION

Things really started getting stripped down to pure lines of sight in this map. I think I used less than 5 materials on it. The cs:s version received heavy play for years on a server I ran.

DEFT

gameplay screenshots from cs:s. This map received heavy play for years on a cs:s server I ran.

CRUX

made and tested within a strict 2 week window.

IOTA

made and tested within a strict 2 week window.

LEVN

In hammer, you can literally carve lines of sight out of the geometry. I miss it.

OGRE

Oldest cs:s map I have any evidence of. This map received heavy play for years on a cs:s server I ran.

RIFT